Quest Cape OSRS: Requirements, Skills & Cost (2026 Guide)
Last Updated: 2026-08-30
The Quest Cape OSRS is the rarest skill-gated cape in the game outside of trimmed completionist territory. Earning it means clearing every quest Jagex has ever released — and as of August 2026, that is 182 quests totaling 341 quest points, including the new Varlamore arc, the Sailing-unlock storyline, and the Tortugan chapters that began in late 2025. The numbers are the easy part. What decides whether this takes you 120 hours or 400 is the order you do them in, and that is what most guides leave out. This guide gives you the ordering, the real time cost per stage, and the requirements that stop unprepared accounts mid-quest.
How many quest points do you need for the Quest Cape?
You need 341 quest points to be eligible for the Quest Cape. Once you hit that number, talk to the Wise Old Man in Draynor Village and pay 99,000 coins to receive the cape and the matching quest point hood. The 341 figure is the live total across all 182 OSRS quests as of August 2026 — it rose by 8 points in mid-2026 alone, from The Red Reef, The Blood Moon Rises and Fallen From Grace. The source of truth is the OSRS Wiki Quest point cape page.
The cap rises with every quest release. Holders of the cape who skip a new quest do not lose the cape, but they cannot wear it until the new quest is completed. Jagex has averaged 6-9 new quests per year since 2023, so plan to budget 8-15 hours of catch-up content annually if you want to keep the cape active.
OSRS Quest Cape skill requirements (full list, 2026)
The Quest Cape gates 24 skills behind specific level requirements plus a combat-level minimum. The hardest single requirement is Magic 75 and Firemaking 75, both tied, with Slayer 74 and Woodcutting 74 just behind. The minimum combat level is 85. Most players hit the skill wall well before the QP wall. The absolute floor is 1,631 total level using boosts, but that assumes a perfectly efficient account — real accounts finish well above it.
| Skill | Level | Skill | Level |
|---|---|---|---|
| Attack | 50 | Crafting | 70 |
| Strength | 60 | Herblore | 70 |
| Defence | 65 | Agility | 70 |
| Hitpoints | 50 | Thieving | 72 |
| Ranged | 62 | Slayer | 74 |
| Prayer | 50 | Farming | 70 |
| Magic | 75 | Construction | 70 |
| Cooking | 72 | Hunter | 70 |
| Woodcutting | 74 | Sailing | 62 |
| Fishing | 60* | Runecraft | 60 |
| Firemaking | 75 | Mining | 70* |
| Smithing | 72 | Fletching | 70 |
| Combat level minimum: | 85 | ||
* Fishing and Mining can be reached with a temporary boost — 62 and 72 boosted, 60 and 70 unboosted. Source: OSRS Wiki — Quest point cape.
Source: OSRS Wiki — Quest point cape (verified 2026-08-30). For a per-skill training breakdown that lifts you from base to 70+, see our OSRS Magic training guide and OSRS Agility 1-99 guide — Magic and Agility are the two skills most accounts gate on.
How long does it take to get the Quest Cape in OSRS?
From scratch: 400-600 hours on a fresh account, depending on whether you stop to bond-buy or skill efficiently. From a maxed combat / 70+ skiller starting point, the questing itself takes 120-180 hours of pure quest time. Players who use Quest Helper, RuneLite shortcuts, and a pre-staged inventory bank can finish the questing portion in under 100 hours.
The slowest single quest by wall-clock is Song of the Elves — typically 6-9 hours including elf city restoration prep. The biggest gap between players is not skill, it is how much time they waste on requirements they didn't read. Underground Pass (56 Agility), Recipe for Disaster (multiple subquests, 70+ in seven skills), and Desert Treasure II (75 Magic) all stop unprepared accounts cold mid-quest. A typical breakdown for a combat-ready account looks like this:
- Skill prep (if needed): 80-200 hours, depending on starting levels
- Easy-Medium quests (1-180 QP): 30-50 hours with Quest Helper
- Hard quests (181-280 QP): 40-60 hours including the RFD chain
- Master quests (281-341 QP): 50-80 hours — Monkey Madness II, Dragon Slayer II, Song of the Elves, Sins of the Father, Desert Treasure II, Sleeping Giants, While Guthix Sleeps
Do you need miniquests for the Quest Cape?
No. The untrimmed Quest Cape does not require any miniquests. Miniquests like The Frozen Door, Mage Arena II, and Daddy's Home grant XP, items, or unlocks but do not award quest points and do not affect Quest Cape eligibility.
The trimmed Quest Cape is a different story — that requires every achievement diary at Elite tier, which pushes total skill caps to Magic 96, Fishing 96, Cooking 95, Fletching 95, and several other 90+ requirements. The trim is purely cosmetic but is widely considered the hardest non-completionist achievement in OSRS.
The fastest order to do all OSRS quests
The single highest-leverage decision in a Quest Cape grind is the order. Following an optimal quest order rather than the in-game quest list saves 80-150 hours by unlocking transport (fairy rings via Lost City, spirit trees via Tree Gnome Village) and questing teleports (Ardougne Cloak via Plague City, Ectophial via Ghosts Ahoy) before they're needed for downstream quests.
The quest order most speedrunners follow is the OSRS Wiki Optimal quest guide. We've also broken down a Probemas-specific path optimised for combat-account players in our OSRS Optimal Quest Guide — start there if you're under 1,500 total level.
The first ten quests every account should clear, in this order:
- Cook's Assistant — 1 QP, opens RFD chain
- Rune Mysteries — unlocks Runecraft training
- Druidic Ritual — unlocks Herblore
- Witch's Potion — fast 325 Magic XP
- Imp Catcher — 875 Magic XP, no requirements
- Romeo & Juliet — required for Achievement Diary later
- Fight Arena — 12K Attack XP, fast
- The Grand Tree — unlocks Spirit Trees teleport network
- Tree Gnome Village — 11.4K Attack XP, more Spirit Tree access
- Plague City — gates Ardougne teleport, prerequisite for half the Tirannwn arc
Where to buy the Quest Cape and how much it costs
The cape is sold by the Wise Old Man in Draynor Village, the south-east house with the wizard hat outside. He charges 99,000 coins for the cape and the matching hood. Bring the gold in your inventory; he does not accept bank withdrawal-on-purchase.
The transaction is one-time — if you lose the cape (death in dangerous content, dropped, or destroyed), the Wise Old Man replaces it for the same 99K. The cape unlocks a unique emote, and wearing the cape inside Lumbridge Castle is a required task for the Lumbridge & Draynor Elite Diary. The hood and cape combo also satisfies Falador Elite Diary requirements when shown to the Wyson the gardener.
Skip the worst quests with a questing service
Some quests in the 341-QP set are objectively brutal. Mourning's End Part II's light puzzle, Song of the Elves' Roving Elves prerequisites, Monkey Madness II's bossing fights, and Sins of the Father's vampyre maze are the most-quit quests in the game according to community polls. If you'd rather not eat 30+ hours of frustration on those four alone, our OSRS Questing Service handles individual quests, full-cape pushes, and skill prerequisites with verified player accounts and live order tracking.
There are two different walls here, and they need different answers. The first is the four-quest wall of pain above — Mourning's End Part II, Song of the Elves, Monkey Madness II and Sins of the Father. Those are hard, not long. The second wall is quieter and costs more hours: the skill gates. Slayer 74, Woodcutting 74, Smithing 72, Cooking 72 and Thieving 72 are not quest content at all. They are hundreds of hours of ordinary grinding that stand between you and quests you are otherwise ready for.
Our OSRS Questing Service covers both. Single quests start from $0.46 for short ones and $13.80 for Grandmaster quests like Song of the Elves and Monkey Madness II, and prerequisites are included rather than quoted separately. Full Quest Cape pushes and large batches are priced in our Discord, because the rate depends on what you have already done. Everything is completed by hand by our own players — no bots — and you can track the order while it runs. For broader skill catch-up, see our 2025 OSRS skilling money makers guide for funding your way through the requirements.
Recent quests added to the Quest Cape requirement (2024-2026)
24 quests have been released since the start of 2024, adding 41 quest points to the cap. That is roughly one in eight of every quest point in the game, added in under three years. If you earned the cape before 2024 and stopped playing, the full list is below — and Sailing did not exist at all, so that is a skill to train from scratch to level 62.
| Quest | Released | QP |
|---|---|---|
| Fallen From Grace | Jul 29, 2026 | 2 |
| The Blood Moon Rises | Jun 30, 2026 | 4 |
| The Red Reef | May 20, 2026 | 2 |
| The Ides of Milk | Feb 25, 2026 | 1 |
| Troubled Tortugans | Nov 19, 2025 | 1 |
| Current Affairs | Nov 19, 2025 | 1 |
| Prying Times | Nov 19, 2025 | 1 |
| Pandemonium (Sailing unlock) | Nov 19, 2025 | 1 |
| Learning the Ropes | Oct 22, 2025 | 1 |
| The Final Dawn (Varlamore arc finale) | Jul 23, 2025 | 3 |
| Shadows of Custodia | Jul 23, 2025 | 2 |
| Scrambled! | Jul 23, 2025 | 1 |
| The Curse of Arrav | Nov 6, 2024 | 2 |
| The Heart of Darkness | Sep 25, 2024 | 2 |
| Death on the Isle | Sep 25, 2024 | 2 |
| Meat and Greet | Sep 25, 2024 | 1 |
| Ethically Acquired Antiquities | Sep 25, 2024 | 1 |
| While Guthix Sleeps | Jul 10, 2024 | 5 |
| Twilight's Promise | Mar 20, 2024 | 1 |
| At First Light | Mar 20, 2024 | 1 |
| Perilous Moons | Mar 20, 2024 | 2 |
| The Ribbiting Tale of a Lily Pad Labour Dispute | Mar 20, 2024 | 1 |
| Defender of Varrock | Feb 21, 2024 | 2 |
| Children of the Sun | Jan 10, 2024 | 1 |
The biggest single requirement among the recent batch is While Guthix Sleeps at 5 QP — a long Mahjarrat-arc capstone that demands prior Mahjarrat questline completion. The Sailing skill requirement has moved twice since launch and now sits at level 62, gated by Fallen From Grace. If your notes say 45, they predate July 2026.
Final tips before you start the Quest Cape grind
Three things separate accounts that finish the cape from accounts that quit at 250 QP. First, install the Quest Helper RuneLite plugin and the Bank Tags plugin — they remove all the inventory-staging overhead. Second, do skill prerequisites in batches: hit 70 Crafting, 70 Smithing, 70 Mining, 70 Construction in one block before attacking late-game quests. Third, never start a quest without the full inventory list pre-loaded; mid-quest bank trips burn time and motivation.
If you decide to outsource one or more of the wall quests, pick a service with on-site reviews, an active Discord, and live order tracking. We've outlined the pricing structure and process on our OSRS Questing Service page.
Sources
- OSRS Wiki — Quest point cape (skill list, QP total, NPC, cost)
- OSRS Wiki — Optimal quest guide (recommended order)
- OSRS Wiki — Quests/List (release dates and QP rewards)
- OSRS Wiki — Quests/Requirements by skill (skill-by-skill quest mapping)
