Quest Cape OSRS: Requirements, Skills & Cost (2026 Guide)
Last Updated: 2026-05-03
The Quest Cape OSRS is the rarest skill-gated cape in the game outside of trimmed completionist territory. Earning it means clearing every quest Jagex has ever released — and as of May 2026, that is 179 quests totaling 333 quest points, including the new Varlamore arc, the Sailing-unlock storyline, and 2026's The Ides of Milk. This guide gives you the exact numbers (quest points, skill levels, time, cost), the fastest order to do them in, and the parts most players underestimate.
How many quest points do you need for the Quest Cape?
You need 333 quest points to be eligible for the Quest Cape. Once you hit that number, talk to the Wise Old Man in Draynor Village and pay 99,000 coins to receive the cape and the matching quest point hood. The 333 figure is the live total across all 179 OSRS quests as of May 2026, and the source of truth is the OSRS Wiki Quest point cape page.
The cap rises with every quest release. Holders of the cape who skip a new quest do not lose the cape, but they cannot wear it until the new quest is completed. Jagex has averaged 6-9 new quests per year since 2023, so plan to budget 8-15 hours of catch-up content annually if you want to keep the cape active.
OSRS Quest Cape skill requirements (full list, 2026)
The Quest Cape gates 23 skills behind specific level requirements plus a combat-level minimum. The hardest single requirement is Magic 75 and Firemaking 75, both tied. The minimum combat level is 85. Most players hit the skill wall well before the QP wall — the average mid-game account ranks around 1,800 total when the last quest gets ticked off.
| Skill | Level | Skill | Level |
|---|---|---|---|
| Attack | 50 | Crafting | 70 |
| Strength | 60 | Herblore | 70 |
| Defence | 65 | Agility | 70 |
| Hitpoints | 50 | Thieving | 72 |
| Ranged | 62 | Slayer | 69 |
| Prayer | 50 | Farming | 70 |
| Magic | 75 | Construction | 70 |
| Cooking | 65 | Hunter | 70 |
| Woodcutting | 70 | Sailing | 45 |
| Fishing | 60 | Runecraft | 60 |
| Firemaking | 75 | Mining | 70 |
| Smithing | 70 | ||
| Combat level minimum: | 85 | ||
Source: OSRS Wiki — Quest point cape (verified 2026-05-03). For a per-skill training breakdown that lifts you from base to 70+, see our OSRS Magic training guide and OSRS Agility 1-99 guide — Magic and Agility are the two skills most accounts gate on.
How long does it take to get the Quest Cape in OSRS?
From scratch: 400-600 hours on a fresh account, depending on whether you stop to bond-buy or skill efficiently. From a maxed combat / 70+ skiller starting point, the questing itself takes 120-180 hours of pure quest time. Players who use Quest Helper, RuneLite shortcuts, and a pre-staged inventory bank can finish the questing portion in under 100 hours.
The slowest single quest by wall-clock is Song of the Elves — typically 6-9 hours including elf city restoration prep. The biggest gap between players is not skill, it is how much time they waste on requirements they didn't read. Underground Pass (56 Agility), Recipe for Disaster (multiple subquests, 70+ in seven skills), and Desert Treasure II (75 Magic) all stop unprepared accounts cold mid-quest. A typical breakdown for a combat-ready account looks like this:
- Skill prep (if needed): 80-200 hours, depending on starting levels
- Easy-Medium quests (1-180 QP): 30-50 hours with Quest Helper
- Hard quests (181-280 QP): 40-60 hours including the RFD chain
- Master quests (281-333 QP): 50-80 hours — Monkey Madness II, Dragon Slayer II, Song of the Elves, Sins of the Father, Desert Treasure II, Sleeping Giants, While Guthix Sleeps
Do you need miniquests for the Quest Cape?
No. The untrimmed Quest Cape does not require any miniquests. Miniquests like The Frozen Door, Mage Arena II, and Daddy's Home grant XP, items, or unlocks but do not award quest points and do not affect Quest Cape eligibility.
The trimmed Quest Cape is a different story — that requires every achievement diary at Elite tier, which pushes total skill caps to Magic 96, Fishing 96, Cooking 95, Fletching 95, and several other 90+ requirements. The trim is purely cosmetic but is widely considered the hardest non-completionist achievement in OSRS.
The fastest order to do all OSRS quests
The single highest-leverage decision in a Quest Cape grind is the order. Following an optimal quest order rather than the in-game quest list saves 80-150 hours by unlocking transport (fairy rings via Lost City, spirit trees via Tree Gnome Village) and questing teleports (Ardougne Cloak via Plague City, Ectophial via Ghosts Ahoy) before they're needed for downstream quests.
The quest order most speedrunners follow is the OSRS Wiki Optimal quest guide. We've also broken down a Probemas-specific path optimised for combat-account players in our OSRS Optimal Quest Guide — start there if you're under 1,500 total level.
The first ten quests every account should clear, in this order:
- Cook's Assistant — 1 QP, opens RFD chain
- Rune Mysteries — unlocks Runecraft training
- Druidic Ritual — unlocks Herblore
- Witch's Potion — fast 325 Magic XP
- Imp Catcher — 875 Magic XP, no requirements
- Romeo & Juliet — required for Achievement Diary later
- Fight Arena — 12K Attack XP, fast
- The Grand Tree — unlocks Spirit Trees teleport network
- Tree Gnome Village — 11.4K Attack XP, more Spirit Tree access
- Plague City — gates Ardougne teleport, prerequisite for half the Tirannwn arc
Where to buy the Quest Cape and how much it costs
The cape is sold by the Wise Old Man in Draynor Village, the south-east house with the wizard hat outside. He charges 99,000 coins for the cape and the matching hood. Bring the gold in your inventory; he does not accept bank withdrawal-on-purchase.
The transaction is one-time — if you lose the cape (death in dangerous content, dropped, or destroyed), the Wise Old Man replaces it for the same 99K. The cape unlocks a unique emote, and wearing the cape inside Lumbridge Castle is a required task for the Lumbridge & Draynor Elite Diary. The hood and cape combo also satisfies Falador Elite Diary requirements when shown to the Wyson the gardener.
Skip the worst quests with a questing service
Some quests in the 333-QP set are objectively brutal. Mourning's End Part II's light puzzle, Song of the Elves' Roving Elves prerequisites, Monkey Madness II's bossing fights, and Sins of the Father's vampyre maze are the most-quit quests in the game according to community polls. If you'd rather not eat 30+ hours of frustration on those four alone, our OSRS Questing Service handles individual quests, full-cape pushes, and skill prerequisites with verified player accounts and live order tracking.
Players use the service to skip the four-quest "wall of pain" listed above and finish the cape in under two weeks of real time. The service is also useful for accounts close to the cape that just need a single late-game quest cleared without grinding 70+ Slayer or 75 Magic to do it themselves. For broader skill catch-up, see our 2025 OSRS skilling money makers guide for funding your way through the requirements.
Recent quests added to the Quest Cape requirement (2024-2026)
Ten quests have been released since the start of 2024, adding 18 quest points to the cap. If you got the cape before 2024 and stopped playing, expect 15-25 hours of catch-up content plus a Sailing skill grind to level 45.
| Quest | Released | QP |
|---|---|---|
| The Ides of Milk | Feb 25, 2026 | 1 |
| Current Affairs | Nov 19, 2025 | 1 |
| Prying Times | Nov 19, 2025 | 1 |
| Pandemonium (Sailing unlock) | Nov 19, 2025 | 1 |
| Learning the Ropes | Oct 22, 2025 | 1 |
| The Final Dawn (Varlamore arc finale) | Jul 23, 2025 | 3 |
| The Curse of Arrav | Nov 6, 2024 | 2 |
| While Guthix Sleeps | Jul 10, 2024 | 5 |
| Perilous Moons | Mar 20, 2024 | 2 |
| The Ribbiting Tale of a Lily Pad Labour Dispute | Mar 20, 2024 | 1 |
The biggest single requirement among the recent batch is While Guthix Sleeps at 5 QP — a long Mahjarrat-arc capstone that demands prior Mahjarrat questline completion. The new Sailing skill is gated behind Pandemonium and required at level 45 for the cape.
Final tips before you start the Quest Cape grind
Three things separate accounts that finish the cape from accounts that quit at 250 QP. First, install the Quest Helper RuneLite plugin and the Bank Tags plugin — they remove all the inventory-staging overhead. Second, do skill prerequisites in batches: hit 70 Crafting, 70 Smithing, 70 Mining, 70 Construction in one block before attacking late-game quests. Third, never start a quest without the full inventory list pre-loaded; mid-quest bank trips burn time and motivation.
If you decide to outsource one or more of the wall quests, pick a service with on-site reviews, an active Discord, and live order tracking. We've outlined the pricing structure and process on our OSRS Questing Service page.
Sources
- OSRS Wiki — Quest point cape (skill list, QP total, NPC, cost)
- OSRS Wiki — Optimal quest guide (recommended order)
- OSRS Wiki — Quests/List (release dates and QP rewards)
- OSRS Wiki — Quests/Requirements by skill (skill-by-skill quest mapping)
