Updated 4 October 2026: every GP/hr and time-to-100M figure was recalculated from Grand Exchange prices as of 4 October 2026, net of supplies and the 2% GE tax, and the list now ranks 17 bosses and raids instead of 7.
On our 4 October 2026 prices, the most profitable boss on our list of 17 is the Doom of Mokhaiotl (Delve 1-16), at about 12.7M GP/hr net. At that rate, 100M takes about 8 hours. Nex in a duo (11.1M) and Phosani's Nightmare (10.7M) come next. Among bosses that pay steadily rather than through rare drops, Vorkath with a dragon hunter lance makes about 4.06M an hour, so 100M takes about 25 hours.
Every figure below is our own calculation. "Net" means what one hour is worth after supplies and the 2% Grand Exchange tax on what you sell. Boss and raid figures are long-run averages over many kills. Most of them come from rare drops, so one session can pay far more or far less.
All 17 bosses ranked by net GP/hr (4 October 2026)

| Boss or raid | Setup the rate assumes | Net GP/hr | Hours to 100M | Where the money comes from | Key requirement |
|---|---|---|---|---|---|
| Doom of Mokhaiotl (Delve 1-16) | 2.5 completions/hr | 12.7M | 7.9 | Mostly rare drops | The Final Dawn |
| Nex | Duo, 6.5 kills/hr | 11.1M | 9.0 | Mostly rare drops | The Frozen Door miniquest |
| Phosani's Nightmare | Solo, 9.5 kills/hr | 10.7M | 9.3 | Mostly rare drops | Priest in Peril |
| Chambers of Xeric (Challenge Mode) | 1.7 raids/hr | 9.55M | 10.5 | Mostly rare drops | None to enter. The rate assumes Piety (King's Ransom and Knight Waves) |
| Theatre of Blood | Trio, 3 raids/hr, no deaths | 9.07M | 11.0 | Mostly rare drops | Priest in Peril |
| Yama | Duo, 11 kills/hr, shard contracts | 9.07M | 11.0 | Contract-based (see below) | A Kingdom Divided |
| Tombs of Amascut | Solo, raid level 545, 1.7 raids/hr | 8.37M | 12.0 | Mostly rare drops | Beneath Cursed Sands |
| Chambers of Xeric | Normal mode, 3 raids/hr | 7.99M | 12.5 | Mostly rare drops | None to enter. The rate assumes Piety (King's Ransom and Knight Waves) |
| Nex | 5-player team, 10 kills/hr | 6.48M | 15.4 | Mostly rare drops | The Frozen Door miniquest |
| Phantom Muspah | Twisted bow, 25 kills/hr | 5.70M | 17.5 | Mixed | Secrets of the North |
| Araxxor | 39 kills/hr | 4.80M | 20.8 | Mostly rare drops | 92 Slayer and a spider task |
| The Nightmare | 5-player team, 12 kills/hr | 4.43M | 22.6 | Mostly rare drops | Priest in Peril |
| The Corrupted Gauntlet | 6 completions/hr | 4.13M | 24.2 | Mixed | Song of the Elves |
| Vorkath | Dragon hunter lance, 30 kills/hr | 4.06M | 24.6 | Mostly steady drops | Dragon Slayer II |
| Alchemical Hydra | 25 kills/hr | 3.84M | 26.1 | Mixed | 95 Slayer and a hydra task |
| Zulrah | Max efficiency, 40 kills/hr | 3.34M | 29.9 | Mostly steady drops | Regicide started |
| Hueycoatl | Solo, 7 kills/hr | 1.96M | 50.9 | Mixed | Children of the Sun |
"Mostly rare drops" means items worth 1M or more each make up 70% or more of the boss's gross value. "Mixed" is 30% to 70%. "Mostly steady drops" is under 30%. Yama's figure is mostly contracts that you buy and get back, so this split does not describe it well.
We did not price the four Desert Treasure II bosses (Duke Sucellus, Vardorvis, The Leviathan and The Whisperer) in this update. Our calculator could not reproduce their published drop values, so we left them out rather than guess.
How long does it take to make 100M from bossing?

Divide 100 million by the boss's net GP/hr. At the top of the list, that is about 8 to 11 hours of Doom, Nex duo, Phosani's, raids or Yama. In the mid-tier, Phantom Muspah takes about 17.5 hours, the Corrupted Gauntlet about 24 hours and Vorkath about 25 hours.
These are averages. A boss whose value comes mostly from rare drops can pay 100M in one kill or pay a few million in 20 hours. Vorkath and Zulrah are the opposite: most of their value comes from common drops, so your real hours stay closer to the average.
The seven bosses from our first version of this guide
The Corrupted Gauntlet

- Net GP/hr: about 4.13M at 6 completions an hour (was listed as 2.8M to 4M)
- Hours to 100M: about 24
- Where the money comes from: mixed. About 54% of the value is from the enhanced crystal weapon seed and other items worth 1M or more.
You need Song of the Elves. The rate counts the crystal shards at their value when made into divine super combat potions, which needs 97 Herblore. Without that, the shards are worth less to you.
Alchemical Hydra

- Net GP/hr: about 3.84M at 25 kills an hour (was listed as 3.5M to 4.5M)
- Hours to 100M: about 26
- Where the money comes from: mixed. About 34% of the value is from items worth 1M or more, such as Hydra's claw.
You need 95 Slayer and a hydra Slayer task. Up to 32 kills an hour is possible with maxed stats and gear.
Phantom Muspah

- Net GP/hr: about 5.70M at 25 kills an hour with a twisted bow (was listed as 4M to 5M)
- Hours to 100M: about 17.5
- Where the money comes from: mixed. About 44% of the value is from items worth 1M or more, mainly the venator shard.
You need Secrets of the North. This rate assumes a twisted bow. Using magic during the melee phases can raise kills to about 30 an hour.
Chambers of Xeric

- Net GP/hr: about 7.99M in normal mode at 3 raids an hour and 33,000 points each (was listed as 7M to 9M). Challenge Mode pays about 9.55M.
- Hours to 100M: about 12.5 (normal mode)
- Where the money comes from: mostly rare drops. About 90% of the value is from the unique items, such as the twisted bow and ancestral robes.
Your real result depends on speed, points and luck more than at any steady boss. A long run without a unique is normal.
Vorkath

- Net GP/hr: about 4.06M at 30 kills an hour with a dragon hunter lance (was listed as 3M to 4M)
- Hours to 100M: about 25
- Where the money comes from: mostly steady drops. Only about 2% of the value is from items worth 1M or more.
You need Dragon Slayer II. Up to 34 kills an hour is possible with maxed stats and gear. Our earlier version mentioned elite Void. The rate here is for the dragon hunter lance setup.
Theatre of Blood

- Net GP/hr: about 9.07M per player in a trio at 3 raids an hour with no deaths (was listed as 11M to 12M)
- Hours to 100M: about 11
- Where the money comes from: mostly rare drops. About 89% of the value is from uniques such as the Scythe of Vitur and Justiciar armour.
You need Priest in Peril to reach Morytania. Each death in a raid lowers the chance of a unique.
Nex

- Net GP/hr: about 11.1M per player in a duo at 6.5 kills an hour, or about 6.48M per player in a 5-player team at 10 kills an hour (was listed as 7.5M to 11M)
- Hours to 100M: about 9 (duo) or about 15 (team)
- Where the money comes from: mostly rare drops. About 91% of the value is from items worth 1M or more, such as Torva and the Nihil horn.
You need The Frozen Door miniquest to open Nex's prison. The duo rate leaves out the time spent collecting essence to enter.
The catch: averages hide dry streaks
- You will need hours of practice before you reach the kill rates in the table.
- Most rates assume strong gear. With weaker gear, kills per hour drop and so does profit.
- Most top bosses pay through rare drops. A long run with no unique is normal and does not mean you are doing it wrong.
- If you need steady income, pick a boss marked "mostly steady drops", even though its average is lower.
How we calculated these figures
- Prices: the 7-day median Grand Exchange price ending 4 October 2026, 12:48 UTC, from the OSRS Wiki real-time prices data.
- Rates and drop tables: each boss's OSRS Wiki money making guide, using the kills per hour that the guide states. We did not invent any rate.
- Net: the value of everything you get in one hour, minus supplies, minus the 2% GE tax on items you sell. The tax is capped at 5M per item, and items under 50 GP pay none. Untradeable drops and pets count as zero.
- Hours to 100M: 100,000,000 divided by net GP/hr. It does not include learning time, banking breaks beyond those in the rate, or deaths.
- Check: run with the wiki's own prices, our calculation matches each wiki guide's published figure to within 0.1%.
- Who did this: an AI editor computed the figures and wrote this guide from the sources above.
These figures are a snapshot. Prices change daily, and rare-drop bosses swing the most.
From Probemas (store): Probemas sells OSRS gold and in-game items. This is a paid service and is not part of the in-game methods above.
Item, boss and game images: © Jagex, from the Old School RuneScape Wiki.
